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Showing posts with label lutria. Show all posts
Showing posts with label lutria. Show all posts

Monday, September 20, 2010

                                                     
"Beneath the bones of shattered homes
The Whiskers lie in wait,
For the Fusty hordes who do adore
A Whisker on a stake..."


from the Whisker Poems


....CHEW....

Saturday, September 11, 2010

Lutria, my land o' tis of thee, how I long to look upon your lovely fishing industry...

Eoardic of Gludheim
At last! Finally we come to to that little place on the far side of the world....LUTRIA!
Sitting next to the Styrian Ocean, Lutria is made up of streams, creeks, burns, kills, licks, brooks, rivers, rills, rivulets, lakes, ponds, pools,swamps, bogs, marshes, lagoons, inlets, estuaries, coves, bays, sounds, fjords, canals, & ephemeral waterbodies in the west. It is the very definition of a wetland.
The primary inhabitants of this land are a race of four foot tall talking otters.
Not unlike the Vikings in our past, the Lutrians are noted explorers, boatmen, and fierce warriors.
Although highly adept and frivolous in the water, they often use boats to get around. This is mostly for practicality. There are many occasions, at home or abroad, that require the transport of passengers or cargo. Another reason is for safety...especially when travelling the waters of the Styrian Ocean. Many dangers lurk within those waters. One of the most feared creatures is that of the megalodon. It is a giant shark, reputed to be around 70 feet in length. That's a mighty big appetite.
The Lutrians have come into contact with the various peoples that live in and around Messpit. This is mostly for trading (although, there are some Lutrian pirates out there), as well as joining up with the Fellowship Industry in order to achieve wealth, fame, glory, and to legally cut people up.

I came up with the Lutrians for a roleplaying game that Jeff developed several years back. In it, the action revolved around a place called Darkwood. I went a little overboard whilst creating my character, and ended up creating his whole world....right down to maps, food, politics, religion, and the sects that were breaking off from the main church. Sadly, my little guy did'nt really make it that far into the field of action. But he left behind a legacy, one which I continued to develop.
Alas, poor Eoardic...I knew him well....

...And one more thing. The writing you see in the image is obviously futhark (old runic alphabet). Over the years, I decided that they should have their own writing style, no matter how viking-like they were. So I began the long process of language development...which is still under way.

Wednesday, April 22, 2009

Lutria United

This panel is, essentially, a parody of Jeff's panel. Since he expanded the Fellowship and mentioned some form of legalities as well, why not expand upon that premise? And...while we are at it, why not also begin to open up the realm in which these poor, soiled inhabitants dwell?
**Special Note** I developed the Lutrians, a race of large otters, for an RPG that Jeff created. It was supposed to have been set in a medieval world. He came up with a quick story that would only last a couple of sessions (if not for that night only). The players were free to create their characters at will. The rest of the details are sketchy due to my desire to forget the events of that fateful night. Basically, I and my friends, who spent much time and energy in the exciting creations of our characters...were all killed and the game was finished. Just. Like. That.
I came up with the whole country of Lutria. I made a map. I detailed the major religions, the gods and all of the schisms. The next time we played he said "Just turn him into his cousin (of my now deceased and previously awesome-totally character)". NO! I want MY character to still be ALIVE! So I turned him into his cousin. We have'nt played since.

Plus...I like the notion of the dwarves of old having monobrows, cause they be so hairy and all.

- Chew